SKYWARD DYNAMICS

3D flight simulator · six aircraft from a Cub to a jet, a floatplane and a B-29 bomber · real lift, drag & stalls · free flight · precision landing · canyon ring race

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USS RESOLUTE
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IJN AKAGIRI
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SKYWARD DYNAMICS

· ← Game Portal
Pilot Livery

Map

Airfield
Precision Landing only: other pilots' guns, missiles and collisions can't hurt you - and you can't fire.

Controls

WS / ↑↓Pitch - S / ↓ pulls the nose up Shift (hold)Full stick - keys pull only part way on agile planes (snap rolls, spins) AD / ←→Roll (ailerons) QERudder (also steers on the ground) RF / wheelThrottle up / down (jet: above 90 % = afterburner) V · XFlaps down · up (0 / 15° / 32°) B / SpaceWheel brakes (on the ground) NA-10: drop a 500 lb bomb off its six pylons, one per press (dive and use the IMPACT marker). Warbird: swing out and drop its one 1,000 lb bomb (dive bombing - no map; aim with the IMPACT marker, the bomb camera pops up at the side). B-29: open the bombsight - pick the impact point on the map, then drop (Enter). Bombs and AIM-9s dig real craters that stay until 12:00 PM Eastern U · ZLanding gear up / down (Warbird, Falcon, A-10, B-29) · speed brake (Falcon, A-10) Space / left clickGuns (Falcon cannon, A-10 30 mm GAU-8 - twice the punch, Warbird 6 × .50 cal) - in the air; can shoot down any pilot not in immune mode H · Y · JFalcon and A-10: fire a missile (point the nose at a pilot until the tone goes high = LOCK) · Y cycles the type: AIM-9M (4), AIM-9X wide-angle IR (2), AIM-120 radar, long range, ignores most flares (2) · flares TGElevator trim C · right-dragCamera (chase / cockpit / fly-by) · look around M · P · EscMouse stick · pause · menu LAerobatics checklist (free flight) KRadar on the left: other pilots on your map, heading up. Range 2.5 / 5 / 10 / 20 km / off. Red = war aircraft, blue = civil, ▲▼ = height difference (100 m) GamepadStick, triggers = throttle, bumpers = rudder

Leaderboards

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The aircraft is simulated, not animated: every surface makes lift and drag from its own angle of attack. Slow down too much or pull too hard and the wing stalls - release back pressure, add power and level the wings. Aerobatic planes stall at full back stick, so the keys pull only part way; hold Shift for full deflection. Approach at about 70 kt with flaps, follow the PAPI lights (two white, two red) and flare just above the runway.

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